Post by King Orion Starfire on Dec 23, 2010 21:19:09 GMT
Skylarians
Angelic like people with long hair, retractable wings and an affinity and love for music. They watch over the Kingdoms below them from their kingdom in the sky. To the naked eye they look like humans who are quite aesthetically pleasing to the eye. (Face claims for Skylarians are subject to approval). Their wings remain hidden until they are needed for flight. Skylarians are fascinated by the stars and tend to name their children after constellations found in an ancient book left by the creators. (a list of constellations can be found here: www.astro.wisc.edu/~dolan/constellations/constellation_list.html for assistance in naming your Skylarian) Skylarians are fair skinned with bright blue eyes. If a Skylarian mates with a human, the eye trait will always be passed down. It is said that the first inhabitants of the Northern Kingdom were a cross between the Skylarians and Creators. The Northern kingdom is a thought to be a myth. Skylarian females can only give birth once in their lifetime, twice if they are lucky, so family lines that produce twins and triplets tend to be part of the royal house. Every Skylarian female is expected to endeavor to have a child in order to keep the species alive. Skylarians are born with a white ring around their navels. When Skylarians women get pregnant, due to the increased circulation, the ring begins to turn blue. It starts out light blue and by the time it is dark blue, the baby is ready to be born. Skylarians are skilled in swordplay and put a sword in the hands of their sons when they are five years old. They are also seated on their first horse at the age of five. They are ethereal beauties and are found to be attractive by all other races. They tend to wear light colors like white and sky blue set off by either black or dark brown. The code for this race is 'beautiful'. Literature, poetry and music are this races industry.
Jin
Jin are the desert people who dwell in the Kingdom of Day. They have dark hair and skin and are well built, very tall (6'5"-7' for females and 7'-9' tall for males) strong people. They live off the land and trade with the Dragothar people for protection and food. They are known for weaving intricate tapestries and their beautiful pottery made from the clay beneath the sands. New pottery is left behind in hidden kilns to be baked by the second sun. It is retrieved when the people return to that area. They breed horses for races. Winners of the races receive three horses of their choice among the contestants. The man with the most horses is the richest man in the land. They are ruled over by the fierce desert warrior, Araba. These people are survivor and none of them are the sort to take nonsense from anyone. Life is harsh in the desert kingdom but these people are survivors. The code for this race is 'Arabia' They do not trust outsiders easily, other than the Dragotharians with whom they are great allies.
Elves
Elves are slender yet athletically build forest dwellers. They inhabit the Kingdom of Keleirbag in the heart of the forest. They are between 5'-5'6 tall with pointed ears with which they can hear nearly any sound in the entire forest if they focus. They have blond to light brown hair, tan skin and varying colors of green eyes. They protect the forest and all the creatures therein. They govern the Sprites and the Faeries and know just how to muster them against an enemy. The elves take only what they need to survive from the forest. If they pick a plant, they plant 2 more. They expect anyone who enters their kingdom to live by their laws or pay the price. They use bows and arrows as weapons but often carry knives or daggers as backup. No one can best an elf when it comes to firing a bow at a target. It is for this reason, elves keep their hair braided when not at home, to keep it safely out of the way of getting caught. Elves can often be seen riding on stags who voluntarily allow the elves to ride them. The code for this race is 'woodsy'. Elves can communicate with wildlife in an empathic way.(Not Telepathic)
Faeries
Faeries are not the sweet small winged guardians seen on the Disney channel. Sure Faeries are knee high to an elf (standing appox. 1' tall) and can be beautiful, but Faeries are creatures to be feared, they are fierce and can be considerably violent especially if they feel they have been wronged. They look just like tiny people with beautiful and intricately designed butterfly wings. They carry tiny daggers that are quite sharp, and if stabbed enough times, they can kill. Don’t piss off a Faerie because they will retaliate in sinister ways. Their magic can wither crops or make your herds barren, they will lead fire ants into your camp, sink boats if they are left to close to their forest and to even switch around signposts leaving weary travelers going around in circles for days. The best way to appease a faerie is with gifts of nice shiny trinkets, keep some on you at all times. The most superstitious of people hang trinkets around their properties to make the faerie folk happy before they get close to them. Faeries are feared mostly by mothers, most others find them nothing more than troublesome but a mother of a new born babe has to be especially vigilant against them. Faeries love to steal strong healthy babies through the night, taking them and giving them to the Merfolk who give them in return all the shiny trinkets that they gather from the seabed from the wrecked ships. Stolen babies are usually replaced with a changeling, a sickly or troublesome faerie child that has been changed into a human; they usually die within a short time. Some mothers try to return the changeling, leaving it on a faerie mound in the hope that the faeries would take it back. The code for this race is 'shiny'. So avoid the faeries when you can, or they may just lead you on astray on the open roads and your travel may take you back where you came.
Merpeople
Merpeople are not only beautiful but their singing voice is so enchanting that it can enchant even the most hardened sailor, distract them from their task causing them to walk off the edge of the ship or to run the ship aground. With the torso of a beautiful human and the lower body of a glitteringly brilliant blue fish. On land the merpeople’s tails become long thin legs enabling them to travel across land for short distances as they really don’t have the stamina for long travel. Although merpeople can mate and produce offspring, mermaids have been known to entice males of other species down to their water underworld kingdom for breeding, the humans dying as soon as their usefulness is over. The half bred merpeople are not quite as beautiful as the true merpeople but the influx of new blood is required otherwise their ability to travel on land will get less and less and soon diminish. The merpeople have a somewhat sketchy alliance with the faeries, for promising not to entice any fae to a watery grave, the faeries provide the merpeople with a supply of human babies, the merpeople then offer these human babies to the Manihavetians in a misguided belief that they will be seen as gods and worshipped. The code for this race is 'shell'. The merpeople enjoy a somewhat God status with the Manihavetians as they are given offerings and worshiped in return for safe passage across the Majestic Seas, children for barren couples, and fertile fishing grounds.
Sprites
These are the forever children. They are born in love with their mate, having never met, and the males live their lives searching for their other half. The females live their lives perfecting their small patch of the forest to attract their mate. She has visions of him as she works so she knows what he likes and if he is near. He has visions of her as he wanders which lead him to his love, eventually. The closer he gets, the stronger the visions get. If anyone bothers her patch of the forest, she will fly into a rage and and drag the offending person out of the forest completely. Once they find each other, their part of the forest becomes enchanted. Sprites, when full grown, look like a 12 year old human child, standing at 2-3 feet tall and very slightly built. They are playful and mischievous. They like to play tricks on travelers but are not malevolent like Faeries. In fact if they accidentally harm someone, they will leave gold in their pockets in apology. They will lead a child to safety if found lost in the woods. They love to dance under the moonlight in enchanted meadows throughout the forest. Simply watching a Sprite dance will fill even the hardest heart with joy. The code for this race is 'dance'. They do not have wings but they can fly and give off a glow when they do. You cannot see a sprite unless they want you to.
Dragotharians
Dragotharians a dragon riders who patrol the borders of the Kingdom of Night. They keep vampires and worgens from entering the neighboring kingdoms in return for goods and services. They are good men and women but they must look after their own families so villages who refuse to trade goods for services are left to their own devices unless the village does not have the means to trade. They generally have curly or wavy hair, are medium to tall in stature and quite athletically built as one must be in good shape to stay on a dragon which is in flight.They live in the cliff caverns that border the kingdoms of day and night. The code for this race is 'Thanks Anne'. They have a psychic bond which they share with their dragons. If one dies, the other will die soon after.
Worgens
Worgens look human by any sense of the term until the call of the moon forces them to transform into a wolflike creature with a thirst for blood and a hunger for raw meat. Worgens are born human and the worgen gene lies dormant until puberty. They are able to transform back to their human forms at will, but must change into Worgen form when the moon is full and are unable to go back to human form as long as the moon is full. They are wolf-like in appearance with lupine features, with a long muzzle and pointed ears giving him a marked resemblance to a real wolf. During a voluntary change, the worgen still has control of his actions, during the full moon they are completely feral. They live in villages, co-exsisting with vampires in the Kingdom of Night. They serve the vampires as guards in the castle and are used as security for the kingdom, watch dogs so to speak. There is a small group of them on the edge of the kingdom who do not serve anyone. They live with a group of vampires who are like minded in that they do not wish to harm anyone and hunt only animals. The code for this race is 'Moon'. The vampires in that village lock these worgens up on the full moon and prevent them from escaping so they do not harm anyone.
Vampires
A Vampire's transformation is not nearly as startling as their Worgen counterparts. When they transform, their eyes turn a startling shade of electric blue or bright gold, while their canine teeth lengthen to become pointed fangs. At all times, the lateral incisors on all vampires are elongated and come to a sharp point. The vampires display most of the prominent vampire traits seen in myth and in popular culture: superhuman strength, speed, reflexes, agility, coordination, endurance, regeneration process and heightened senses. Vampires can often be seen dropping from heights of at least 10 stories in some places, landing without injury or harm. Vampires cannot be shot unless taken off guard as they move to fast to be hit by the bullets of arrows. All vampires, on the other hand, share a common weakness to sunlight, due to a fatal allergic reaction to Ultraviolet radiation. This is all but cut out by the great steam tower the blocks out the sun over the Kingdom of Night.
Vampires possess various degrees of these abilities, according to their age and experience. Their heightened senses manifest in acutely increased depth perception, sense of smell, hearing, etc.
Their bite releases the vampire virus, which can aggressively overtake a normal human's physiology, causing them to become a Vampire as well. Biting humans is not the only way for vampires to "reproduce" as vampires can interbreed with each other once every 50 years. The code word for this race is 'fangs'. Usually families of the same bloodline live in the same household.
Mänihavetian
Manihavetians! The word conjures up image of wild, barbaric, sea faring men, intent on setting their mark on their less warlike neighbours with fire and sword. From the land of ice and giants, they swept across Areythia like a forest fire raping, pillaging and destroying all in their path.
The Manihavetians aren't only a bloodthirsty people. They are nomadic people from a large island just south of the freezing Northern Kingdom. It is quite cold in Manihavetia in the winter and still cool in the summer. They are a heartily built people standing 6’-7’ tall and very strong. They have blonde to red hair, green, blue or hazel eyes and wear beards and long braided hair. They are seafaring people who mothers warn their daughters about. But the men are so handsome, young women often run away to find their Manihav to marry and bear sons for. Manihavetians bear sons on a 7 to 1 scale. It is rare for a girl to be born so Manihavetians tend to have many children. The population of males is trimmed with the “games” where men submit to challenges that are designed to make you think or die for this reason, only the most intelligent survive, making the Manihavetians a very intelligent race. Women who cannot bear children or want a daughter, simply make an offering to the merpeople who may, or may not bless them with a child. Daughters are especially coveted. Some Manihavetian women will stuff rags in their clothing to feign pregnancy whilst waiting for prayers for a child to be answered. If the answer is no, the merpeople will place a shell on the doorstep instead of a baby. Their houses are constructed of wood/or stone. The roofs are thatched, turfed or covered in slates or shingles, depending on available resources.
The Manihavetians are a proud, honourable, law-abiding people who value warfare and personal reputation (they called it "word fame" ) above almost anything else. They do not have the written word, and they have no desire to. They teach with poetry, recitation of stories and song.
Wester
Knothazian (Half Elf)
3000 years ago, a man saved the life of a Skylarian child. Skylarian children are difficult to conceive so they are considered treasures beyond any other. For this reason, the Skylarians offered the man anything he wanted. Gold, Jewels, fine clothe, tapestries…the man wanted none of these. Instead, he wanted copies of the Scrolls of the Creator and to be taught how to read them. His wish was granted. When he left Skylaria, he walked to the Knothazian Mountains where he founded the Knothazian Monastery. On his way to the Knothazian Mountains, he made friends with a small group of elves and a small group of Jin. They all followed the man as if he were some kind of prophet. He taught them that he knew and even developed a form of martial arts. They built the monastery and a settlement around it. After all this time, they have become their own race of half elves. The Jin coloring was dominant so they have dark hair and skin but the elfish type of almond shaped eyes which vary from green to brown and a slighter build than the very tall athletic Jin but a heartier build than the elf. The code for this race is 'Monk'. They stand between 5'6" and 6' The people are lead by High Priest Masurao.
Offworlder
Just north of the Western Kingdom on the border of the forbidden lands, lays the ancient monolith which is said to be a gateway to another world. The people who have built their settlement are said to have come from another world. They possess weapons and technology, not seen anywhere else on the planet, and they don’t share. They can often be seen speaking into small black boxes. They are secretive and keep to themselves. They all dress the same way. They will also kill anyone who tries to approach the monolith which is said to be a gateway to their world. The people are governed by General Andrew Scott and obey his command, nothing wavering. The code for this race is 'Earthling'. It was from one of these people that King Jaymz of the Western Kingdom was able to acquire a weapon which did not work but with the help of a smith, they were able to create the first 6 shooter using the technology they discovered from studying the weapon, which reshaped society in the Western Kingdom.
Angelic like people with long hair, retractable wings and an affinity and love for music. They watch over the Kingdoms below them from their kingdom in the sky. To the naked eye they look like humans who are quite aesthetically pleasing to the eye. (Face claims for Skylarians are subject to approval). Their wings remain hidden until they are needed for flight. Skylarians are fascinated by the stars and tend to name their children after constellations found in an ancient book left by the creators. (a list of constellations can be found here: www.astro.wisc.edu/~dolan/constellations/constellation_list.html for assistance in naming your Skylarian) Skylarians are fair skinned with bright blue eyes. If a Skylarian mates with a human, the eye trait will always be passed down. It is said that the first inhabitants of the Northern Kingdom were a cross between the Skylarians and Creators. The Northern kingdom is a thought to be a myth. Skylarian females can only give birth once in their lifetime, twice if they are lucky, so family lines that produce twins and triplets tend to be part of the royal house. Every Skylarian female is expected to endeavor to have a child in order to keep the species alive. Skylarians are born with a white ring around their navels. When Skylarians women get pregnant, due to the increased circulation, the ring begins to turn blue. It starts out light blue and by the time it is dark blue, the baby is ready to be born. Skylarians are skilled in swordplay and put a sword in the hands of their sons when they are five years old. They are also seated on their first horse at the age of five. They are ethereal beauties and are found to be attractive by all other races. They tend to wear light colors like white and sky blue set off by either black or dark brown. The code for this race is 'beautiful'. Literature, poetry and music are this races industry.
Jin
Jin are the desert people who dwell in the Kingdom of Day. They have dark hair and skin and are well built, very tall (6'5"-7' for females and 7'-9' tall for males) strong people. They live off the land and trade with the Dragothar people for protection and food. They are known for weaving intricate tapestries and their beautiful pottery made from the clay beneath the sands. New pottery is left behind in hidden kilns to be baked by the second sun. It is retrieved when the people return to that area. They breed horses for races. Winners of the races receive three horses of their choice among the contestants. The man with the most horses is the richest man in the land. They are ruled over by the fierce desert warrior, Araba. These people are survivor and none of them are the sort to take nonsense from anyone. Life is harsh in the desert kingdom but these people are survivors. The code for this race is 'Arabia' They do not trust outsiders easily, other than the Dragotharians with whom they are great allies.
Elves
Elves are slender yet athletically build forest dwellers. They inhabit the Kingdom of Keleirbag in the heart of the forest. They are between 5'-5'6 tall with pointed ears with which they can hear nearly any sound in the entire forest if they focus. They have blond to light brown hair, tan skin and varying colors of green eyes. They protect the forest and all the creatures therein. They govern the Sprites and the Faeries and know just how to muster them against an enemy. The elves take only what they need to survive from the forest. If they pick a plant, they plant 2 more. They expect anyone who enters their kingdom to live by their laws or pay the price. They use bows and arrows as weapons but often carry knives or daggers as backup. No one can best an elf when it comes to firing a bow at a target. It is for this reason, elves keep their hair braided when not at home, to keep it safely out of the way of getting caught. Elves can often be seen riding on stags who voluntarily allow the elves to ride them. The code for this race is 'woodsy'. Elves can communicate with wildlife in an empathic way.(Not Telepathic)
Faeries
Faeries are not the sweet small winged guardians seen on the Disney channel. Sure Faeries are knee high to an elf (standing appox. 1' tall) and can be beautiful, but Faeries are creatures to be feared, they are fierce and can be considerably violent especially if they feel they have been wronged. They look just like tiny people with beautiful and intricately designed butterfly wings. They carry tiny daggers that are quite sharp, and if stabbed enough times, they can kill. Don’t piss off a Faerie because they will retaliate in sinister ways. Their magic can wither crops or make your herds barren, they will lead fire ants into your camp, sink boats if they are left to close to their forest and to even switch around signposts leaving weary travelers going around in circles for days. The best way to appease a faerie is with gifts of nice shiny trinkets, keep some on you at all times. The most superstitious of people hang trinkets around their properties to make the faerie folk happy before they get close to them. Faeries are feared mostly by mothers, most others find them nothing more than troublesome but a mother of a new born babe has to be especially vigilant against them. Faeries love to steal strong healthy babies through the night, taking them and giving them to the Merfolk who give them in return all the shiny trinkets that they gather from the seabed from the wrecked ships. Stolen babies are usually replaced with a changeling, a sickly or troublesome faerie child that has been changed into a human; they usually die within a short time. Some mothers try to return the changeling, leaving it on a faerie mound in the hope that the faeries would take it back. The code for this race is 'shiny'. So avoid the faeries when you can, or they may just lead you on astray on the open roads and your travel may take you back where you came.
Merpeople
Merpeople are not only beautiful but their singing voice is so enchanting that it can enchant even the most hardened sailor, distract them from their task causing them to walk off the edge of the ship or to run the ship aground. With the torso of a beautiful human and the lower body of a glitteringly brilliant blue fish. On land the merpeople’s tails become long thin legs enabling them to travel across land for short distances as they really don’t have the stamina for long travel. Although merpeople can mate and produce offspring, mermaids have been known to entice males of other species down to their water underworld kingdom for breeding, the humans dying as soon as their usefulness is over. The half bred merpeople are not quite as beautiful as the true merpeople but the influx of new blood is required otherwise their ability to travel on land will get less and less and soon diminish. The merpeople have a somewhat sketchy alliance with the faeries, for promising not to entice any fae to a watery grave, the faeries provide the merpeople with a supply of human babies, the merpeople then offer these human babies to the Manihavetians in a misguided belief that they will be seen as gods and worshipped. The code for this race is 'shell'. The merpeople enjoy a somewhat God status with the Manihavetians as they are given offerings and worshiped in return for safe passage across the Majestic Seas, children for barren couples, and fertile fishing grounds.
Sprites
These are the forever children. They are born in love with their mate, having never met, and the males live their lives searching for their other half. The females live their lives perfecting their small patch of the forest to attract their mate. She has visions of him as she works so she knows what he likes and if he is near. He has visions of her as he wanders which lead him to his love, eventually. The closer he gets, the stronger the visions get. If anyone bothers her patch of the forest, she will fly into a rage and and drag the offending person out of the forest completely. Once they find each other, their part of the forest becomes enchanted. Sprites, when full grown, look like a 12 year old human child, standing at 2-3 feet tall and very slightly built. They are playful and mischievous. They like to play tricks on travelers but are not malevolent like Faeries. In fact if they accidentally harm someone, they will leave gold in their pockets in apology. They will lead a child to safety if found lost in the woods. They love to dance under the moonlight in enchanted meadows throughout the forest. Simply watching a Sprite dance will fill even the hardest heart with joy. The code for this race is 'dance'. They do not have wings but they can fly and give off a glow when they do. You cannot see a sprite unless they want you to.
Dragotharians
Dragotharians a dragon riders who patrol the borders of the Kingdom of Night. They keep vampires and worgens from entering the neighboring kingdoms in return for goods and services. They are good men and women but they must look after their own families so villages who refuse to trade goods for services are left to their own devices unless the village does not have the means to trade. They generally have curly or wavy hair, are medium to tall in stature and quite athletically built as one must be in good shape to stay on a dragon which is in flight.They live in the cliff caverns that border the kingdoms of day and night. The code for this race is 'Thanks Anne'. They have a psychic bond which they share with their dragons. If one dies, the other will die soon after.
Worgens
Worgens look human by any sense of the term until the call of the moon forces them to transform into a wolflike creature with a thirst for blood and a hunger for raw meat. Worgens are born human and the worgen gene lies dormant until puberty. They are able to transform back to their human forms at will, but must change into Worgen form when the moon is full and are unable to go back to human form as long as the moon is full. They are wolf-like in appearance with lupine features, with a long muzzle and pointed ears giving him a marked resemblance to a real wolf. During a voluntary change, the worgen still has control of his actions, during the full moon they are completely feral. They live in villages, co-exsisting with vampires in the Kingdom of Night. They serve the vampires as guards in the castle and are used as security for the kingdom, watch dogs so to speak. There is a small group of them on the edge of the kingdom who do not serve anyone. They live with a group of vampires who are like minded in that they do not wish to harm anyone and hunt only animals. The code for this race is 'Moon'. The vampires in that village lock these worgens up on the full moon and prevent them from escaping so they do not harm anyone.
Vampires
A Vampire's transformation is not nearly as startling as their Worgen counterparts. When they transform, their eyes turn a startling shade of electric blue or bright gold, while their canine teeth lengthen to become pointed fangs. At all times, the lateral incisors on all vampires are elongated and come to a sharp point. The vampires display most of the prominent vampire traits seen in myth and in popular culture: superhuman strength, speed, reflexes, agility, coordination, endurance, regeneration process and heightened senses. Vampires can often be seen dropping from heights of at least 10 stories in some places, landing without injury or harm. Vampires cannot be shot unless taken off guard as they move to fast to be hit by the bullets of arrows. All vampires, on the other hand, share a common weakness to sunlight, due to a fatal allergic reaction to Ultraviolet radiation. This is all but cut out by the great steam tower the blocks out the sun over the Kingdom of Night.
Vampires possess various degrees of these abilities, according to their age and experience. Their heightened senses manifest in acutely increased depth perception, sense of smell, hearing, etc.
Their bite releases the vampire virus, which can aggressively overtake a normal human's physiology, causing them to become a Vampire as well. Biting humans is not the only way for vampires to "reproduce" as vampires can interbreed with each other once every 50 years. The code word for this race is 'fangs'. Usually families of the same bloodline live in the same household.
Mänihavetian
Manihavetians! The word conjures up image of wild, barbaric, sea faring men, intent on setting their mark on their less warlike neighbours with fire and sword. From the land of ice and giants, they swept across Areythia like a forest fire raping, pillaging and destroying all in their path.
The Manihavetians aren't only a bloodthirsty people. They are nomadic people from a large island just south of the freezing Northern Kingdom. It is quite cold in Manihavetia in the winter and still cool in the summer. They are a heartily built people standing 6’-7’ tall and very strong. They have blonde to red hair, green, blue or hazel eyes and wear beards and long braided hair. They are seafaring people who mothers warn their daughters about. But the men are so handsome, young women often run away to find their Manihav to marry and bear sons for. Manihavetians bear sons on a 7 to 1 scale. It is rare for a girl to be born so Manihavetians tend to have many children. The population of males is trimmed with the “games” where men submit to challenges that are designed to make you think or die for this reason, only the most intelligent survive, making the Manihavetians a very intelligent race. Women who cannot bear children or want a daughter, simply make an offering to the merpeople who may, or may not bless them with a child. Daughters are especially coveted. Some Manihavetian women will stuff rags in their clothing to feign pregnancy whilst waiting for prayers for a child to be answered. If the answer is no, the merpeople will place a shell on the doorstep instead of a baby. Their houses are constructed of wood/or stone. The roofs are thatched, turfed or covered in slates or shingles, depending on available resources.
The Manihavetians are a proud, honourable, law-abiding people who value warfare and personal reputation (they called it "word fame" ) above almost anything else. They do not have the written word, and they have no desire to. They teach with poetry, recitation of stories and song.
Wester
Knothazian (Half Elf)
3000 years ago, a man saved the life of a Skylarian child. Skylarian children are difficult to conceive so they are considered treasures beyond any other. For this reason, the Skylarians offered the man anything he wanted. Gold, Jewels, fine clothe, tapestries…the man wanted none of these. Instead, he wanted copies of the Scrolls of the Creator and to be taught how to read them. His wish was granted. When he left Skylaria, he walked to the Knothazian Mountains where he founded the Knothazian Monastery. On his way to the Knothazian Mountains, he made friends with a small group of elves and a small group of Jin. They all followed the man as if he were some kind of prophet. He taught them that he knew and even developed a form of martial arts. They built the monastery and a settlement around it. After all this time, they have become their own race of half elves. The Jin coloring was dominant so they have dark hair and skin but the elfish type of almond shaped eyes which vary from green to brown and a slighter build than the very tall athletic Jin but a heartier build than the elf. The code for this race is 'Monk'. They stand between 5'6" and 6' The people are lead by High Priest Masurao.
Offworlder
Just north of the Western Kingdom on the border of the forbidden lands, lays the ancient monolith which is said to be a gateway to another world. The people who have built their settlement are said to have come from another world. They possess weapons and technology, not seen anywhere else on the planet, and they don’t share. They can often be seen speaking into small black boxes. They are secretive and keep to themselves. They all dress the same way. They will also kill anyone who tries to approach the monolith which is said to be a gateway to their world. The people are governed by General Andrew Scott and obey his command, nothing wavering. The code for this race is 'Earthling'. It was from one of these people that King Jaymz of the Western Kingdom was able to acquire a weapon which did not work but with the help of a smith, they were able to create the first 6 shooter using the technology they discovered from studying the weapon, which reshaped society in the Western Kingdom.